I figure I know a good thing or three about paladins, having spent the last seven years playing one, so I’m taking the time to write down my thoughts on the new talent tree. Exact numbers haven’t been released yet, but the general gist of the abilities has been out for a while now and beta testers have been screwing around with most of the abilities. I’m still not sure how much I like the new system, but if it really does make balancing easier than I’ll be all for it. Anything to make the days of “Fuck class X and their OP shit, I quit” over and done with.
The first tier opens at level 15 and is a choice between three different speed buffs. Speed of Light is the fastest, a 70% increase for eight seconds on a one minute cool down. Long Arm of the Law is next with a 45% increase for 3 seconds upon a successful Judgement strike. The last is Pursuit of Justice and is similar to the current talent in the Retribution tree, giving a solid 10% movement speed buff at all times and an extra 10% per charge of Holy Power.
Speed of Light looks like it will have the most benefit in PvE situations for Retribution and Holy Paladins. This will get them from point A to point B, maximizing their DPS when changing targets or allowing them to get to dying comrades faster. I can see Protection Paladins also finding this talent selection useful for the same reasons, but the flat 10% movement speed buff at all times will always be the best bet for tanks for positioning during boss fights. Long Arm of the Law will be the choice for Ret and Prot in PvE, allowing incremental speed buffs instead of relying on the one minute cool down to catch up to kiting classes. Holy Paladins should take a closer look at Continue reading
No, it’s no joke. 6 dps blood DKs, 3 DK blood tanks and a frost DK went into Heroic Firelands and took out Ragnaros all by their lonesome. No healers. Hey, Blizzard I think you finally fixed the Deathknight class, but maybe you could’ve toned it down a notch.
I don’t mean to disrespect Raegwyn or the other 9 players who spent hours working on this, but it is still absolutely rediculous. This content isn’t that old, but because of the T13 4-piece bonus and the insane amount of self healing (Sorry DKs, Vampiric Blood and Rune Tap do count as self healing) these guys were able to make a third of the Holy Trinity of MMOs obsolete. Who needs healers? Everyone roll a Deathknight!
This is what happens when the devs ignore half of their player base and only balance one aspect of the game. PvP players have been ranting about how over powered the Blood spec has been since Cata released, but they have received no nerfs and worse have been repeatedly buffed. In June of last year a Dev said the following: Continue reading
Ranavos – mage who just went DK wanted help playing a DK. This was easier to type up, so I made a blog and am adding it here now as well. It’s missing a few things, but they’re easy to look up. A lot of this is copied from Elitist Jerks and Arena Junkies. Feel free to tell me where I do stuff wrong, I actually play frost DK anyways…
Rotation can only be perfected through practice. This is how you maximize your dps and what you return to after hitting CDs/using CC/etc. If you don’t have it down through practice, you will (obviously) not hit as hard and have trouble returning to the proper rotation after being interrupted (say because you have to trinket or DG). Practice should be done first one a target dummy, then in regular BGs before taken into an RBG setting.
> Dark Transformation
> Death and Decay/Scourge Strike (UU or Death Runes are up)
> Festering Strike (BB and FF are up)
> Death Coil (Sudden Doom, high RP)
> Death and Decay/Scourge Strike
> Festering Strike
> Horn of Winter
Note: Scourge Strike is replaceable by Necrotic Strike when healers are present. Have both bound for easy access as it may be necessary to switch between one strike and the next. Continue reading
My 2′s partner apparently streams his stuff live. We did 2′s last night, and plenty of people got to watch us take on our own comp (WP v WP is NOT fun) as well as a Rogue Disc Priest combo that whooped us after a 30 minute fight. There were some other teams in there, but those two sucked the most.
When/if we do this in the future, I’ll let you know via Twitter, but in the mean time, he’s the link to his stuff!