The time has finally come to experience patch 5.0.0 and the beginning of Mists of Pandaria. I just pre-ordered my collectors edition of the game and now get to experience part of it this coming week as the patch hits (probably) Tuesday. So get ready to update your add ons and find out if your graphics card can handle MoP!
In case you were living under a rock, here’s the run down of what we get to look forward to: Continue reading
I figure I know a good thing or three about paladins, having spent the last seven years playing one, so I’m taking the time to write down my thoughts on the new talent tree. Exact numbers haven’t been released yet, but the general gist of the abilities has been out for a while now and beta testers have been screwing around with most of the abilities. I’m still not sure how much I like the new system, but if it really does make balancing easier than I’ll be all for it. Anything to make the days of “Fuck class X and their OP shit, I quit” over and done with.
The first tier opens at level 15 and is a choice between three different speed buffs. Speed of Light is the fastest, a 70% increase for eight seconds on a one minute cool down. Long Arm of the Law is next with a 45% increase for 3 seconds upon a successful Judgement strike. The last is Pursuit of Justice and is similar to the current talent in the Retribution tree, giving a solid 10% movement speed buff at all times and an extra 10% per charge of Holy Power.
Speed of Light looks like it will have the most benefit in PvE situations for Retribution and Holy Paladins. This will get them from point A to point B, maximizing their DPS when changing targets or allowing them to get to dying comrades faster. I can see Protection Paladins also finding this talent selection useful for the same reasons, but the flat 10% movement speed buff at all times will always be the best bet for tanks for positioning during boss fights. Long Arm of the Law will be the choice for Ret and Prot in PvE, allowing incremental speed buffs instead of relying on the one minute cool down to catch up to kiting classes. Holy Paladins should take a closer look at Continue reading
Once again I have scoured the blogs and information sites so you don’t have to. Why, you ask? Because I was dying to know about the silly new minor glyphs and no one has put together a list of them by themselves. So, I did it and provided images and video where I could.
I’m so interested in the minor glyphs because I feel this is a return to being able to customize our characters in new and interesting ways. When in combat, you’re not looking at the armor, but the spell effects and finally there’s a way to show off your own character. I am so making a macro to let everyone know how pleased I am at being able to bubble hearth again.
As of the blog posts this morning, this is everything I’ve found. The only one I couldn’t find was mentioned by Blizz at the press event where Mages would be teleported to the Old Dalaran crater and dropped out of the sky far, far above the ground. Sorry mages, apparently that’s not in the bata yet. Blizzard owes apologizes to Rogues, Priests and Deathknights as I couldn’t find a single interesting minor glyph for those classes. Those bastards. Continue reading