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Sidenorna on How to Teach Magic: The Gathering

14 Jun

About a month ago on the podcast I co-host (5wowthings), we had @OriginalOestrus as a guest and discussed Magic: The Gathering (linked here if you want to listen). @thebiggameover wanted to know how magic worked, and we explained to him it is a very difficult game to learn.

If you don’t know, Magic: The Gathering is a trading card game created by Wizard’s of the Coast, the same guys who make the Dungeons and Dragons table top game. A game of Magic represents a battle between planeswalkers, who employ the magical spells, items, and creatures (depicted on individual Magic cards) to defeat their opponents. It has a very organized tournament system from which a community of professional Magic players has developed.

While a lot of people have heard of Magic, not many know how to get into the game. Some who have tried have found the rule set daunting because, let’s face it, there are hundreds of rules to learn and only hard core players know them all. After listening to that episode, Sidenorna, one of our newer listeners, wrote me on a good way to teach someone. So if you know someone who would like to learn, or would like to learn and know someone who plays, direct them here as she has written up a great teacher’s guide. Continue reading

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Karkarov on Amnesia: the Dark Descent

7 May

One of my fellows from the Twisting Nether Gazette wrote the following review about Amnesia: the Dark Descent. I’ve wanted to feature this game in a review, but horror/survival games scare the piss out of me so I never play them. I have watched OMFG Cata play this game, but that doesn’t seem like enough to write a review on, so here is Karkarov on Amnesia: the Dark Descent. I’ve added some links, but otherwise, it’s all him.

Lately I have been playing this game called Amnesia: the Dark Descent made by the same people who created the Penumbra series, Frictional Games.

This is what we call a survival horror game. The real thing mind you; this is not Resident Evil 5 where you have a partner the whole time and a semi auto shotgun to solve your problems. You play as an amnesiac named Daniel who wakes up inside an old Gothic castle around the year of 1839-1840. All you know is your first name and that there is a “shadow” hunting you, bent on killing you. The story is supposedly based on the Lovecraft tale “The Outsider,” but I haven’t read it so I can’t say. The game feels like a Cthulhu story for certain, though.

I have played a decent clip into the game and I am really digging it. If you like horror games, you want to give it a shot. It isn’t the longest thing in the world but the graphics, presentation, and atmosphere are top notch. It is only 20 bucks, which is less than even a DS game and barely more than games like Shank, which are nothing but re-skinned beat-em-ups with a whole 6 hours of play through. Amnesia also will have a pretty neat tool set, which they are working on now,  so people can make their own adventures. Continue reading

Nika Davies on the Tillers Farms

20 Mar
LOTRO Farming

Nika Davies farming in Lord of the Rings Online

One thing I really am excited about is the concept of the farms and associated dailies. Personally, I can’t help but wonder if this this Blizzard’s way of testing the waters for possible player housing in the future. The reason I think that might be a possibility is because the farms will most likely be instanced. They have a very similar thing in Lotro (Lord of the Rings Online) with both farms and player housing, and I have a feeling Blizzard got the idea from there.

The way housing worked in Lotro was a series of neighborhoods, each containing maybe a dozen houses of different sizes and costs. You entered the neighborhood through a portal similar to entering a dungeon, so they didn’t take up all that extra space in the world. If they make the farms instanced, and it’s successful, I could see player housing happening someday in the (far) future. Continue reading

Ugraz on Hunter Pets and PvP

6 Sep

This is the write up Ugraz did for Episode 23. It’s very well written and informative, so for all you hunters out there, enjoy!

The classic hunter PvP pet is a spider. There are many spider models, and they have a nice Web ability. These pets are useful in all types of PvP: Bgs/Arenas/world pvp. AND they are pretty useful against most enemies, because you get to hold them in place. (Healers can’t run behind a wall. Melee can’t keep chasing you. Casters can’t stand on you and attack) I prefer wasps over spiders though. Wasps have a stun that lasts two seconds. The stun lasts shorter than the web, yes, but the target cannot do anything while stunned..and if you’re lucky, they’ll waste their trinket on that.

IF you are doing PvP with a rogue or a warrior, you might want to use a Hyena or a Boar. These pets have an ability that increases all Bleed damage by 30% for 15 seconds, and the cool down is only 10 seconds. That means, they can keep reapplying the debuff to enemies, while your melee buddy uses it to his/her advantage. Continue reading