Alright, so I don’t own an Xbox One yet, but I’m going to within the year. How else will I play Gears of War 4? That’s not coming out until next year, however, so the first game I’m going to buy for my new system is going to be Rare Replay and here’s why you should grab it too.
Thanks to shitty craftsmanship, the Xbox 360 is a ticking time bomb waiting to shit itself into oblivion. Every gamer is familiar with the red ring of death so picking up Rare Replay ensures I can play some of my favorite Xbox 360 games without shelling out cash to keep the system in working condition. However, companies walk a thin line when asking you to repurchase their games. Atlus (Shin Megami Tensei) keeps things interesting by adding new gameplay. Gearbox Software (Borderlands) makes the price so ridiculously low that why not buy it three or four times? Square Enix (Final Fantasy) just wants you to buy the game again because they kind of did some stuff to the art. Rare Replay goes a step further, giving you THIRTY games that span multiple systems – like from that Xbox I never bought and my N64 which doesn’t work any more.
Not every game is going to be a winner, but here’s what I’m looking forward to: Continue reading
The stand-alone expansion to Saints Row IV, Gat Out of Hell embodies everything that I have come to love about the franchise from Volition, Inc. With old friends returning to join the fight, or get really dead, I was addicted to every second of the disappointingly short addition.
After defeating the evil Zinyak in Saints Row IV, the Saints and their President have commandeered a space ship since Earth is, you know, exploded. There they prepare a birthday party for Kinzie Kensington, hacker extraordinaire and Saints Lieutenant. Matt Miller, former rival gang member, finds the Ouija board owned by none other Alistair Crowley and convinces the other Saints to use the board with him. Unfortunately for the President (and fortunate for us) they contact none other than Satan himself who has decided the only man for his little girl is the leader of the Saints. Opening a portal from Hell, Satan sucks the President away and leaves Johnny Gat with no other option but to go rescue his friend. Kinzie, not to be left behind, forces him to let her come along. Continue reading
Created by Airtight Games and published by Square Enix, Murdered: Soul Suspect is an incredibly detailed mystery where you solve your own murder. Set in Salem, Massachusetts, history can be found around every corner, both ancient and recent.
The opening cut scene hooked me as soon as it began playing. You watch as Detective Ronan O’Connor chases a suspect into a building without backup. Soon he finds that his quarry is more than his match as he is beaten and thrown out of a two story window. Lying there in the middle of the street, Ronan is not yet dead, but has left his body. The hope that our protagonist will survive this encounter is short lived as he has to watch helplessly as he is shot seven times by the same masked man who threw him from the window. Continue reading
The darkness is alive. Shadows stir and possess townsfolk, turning them into monsters and murderers. The light is your only hope, but it can last for only so long.
Alan Wake by Remedy Entertainment is an action psychological thriller video game for the Xbox360 and PC released in episodes. In it, gamers play as Alan Wake, come to Bright Falls, Washington on vacation with his wife Alice after two years of nightmares and writers block. Continue reading
E3 over the last two days has been a flurry of news and information. While it’s not over yet, all of the big press conferences are over. Sony, Microsoft, Nintendo, EA, and Ubisoft held major press conferences and wowed, or bored, crowds with their presentations. Here’s what I thought stood out during each.
Microsoft came out with a presentation for the next Halo. My opinion is the game will be mediocre now that the old team is no longer developing it, but time will tell how good it really is. They also announced the release date, November 6, so we won’t even have to wait that long.
Next was the announcement of the new Splinter Cell which attempted to demo voice commands via Kinect. It didn’t come off so well. The developer playing the game knew the commands, but it’s going to take some heavy tutorials to get players using them as smoothly as a button press. The guys from Madden came in afterwards, though, and they showed how Kinect voice can really be utilized. Continue reading
Game of Thrones is an action RPG for the Xbox 360 and the PS3 published by Atlus and co-written by George R.R. Martin, the brains behind the books that have spawned all this craziness. My first criticism of this game is: Not as many boobs as advertised. Moving on from my tits fetish (Don’t judge me, you have one too), this game is phenomenal story wise, okay game play wise, but crashes and burns with animation.
Apparently people hate staring at that guy. The biggest criticism of this game is the animations during the multitude of cut scenes. This head (and the others belonging to people you talk to) doesn’t move much, has one expression (or has an intense expression that doesn’t match the dialogue), and his lips don’t match his words. In other words, it’s Elder Scrolls: Oblivion all over again. But people loved that game! So why do they hate this game?
My opinion is the criticism from this game come from people expecting more action from their action RPG. I can’t blame them for that, nor can I say that the animation isn’t shitty, because the animation is shitty. What I can do is call them immensely silly for expecting anything that has even the loosest ties to the Game of Thrones franchise to not have expansive dialogue, story, and cut scenes. Atlus would have been better off comparing this game to L.A. Noire or Heavy Rain as it’s closer to that style of game play than the Elder Scrolls or Dragon Age.
So far, this game is mostly what I expected: lots of people talking, less so me killing things. I actually cleaned my living room, set up my file cabinet and organized my files all while listening to the fully voice acted dialogue during cut scenes for the first three chapters. All this chatter is broken up by your own conversation selections and combat, but there’s still so much that it’s like listening to T.V. (I don’t watch T.V., I listen to it – stop judging me). Continue reading
Abric, the guest from Episode 52 of 5wowthings, sent me a link to a blog about throwing controllers. Some of you may know, as I finished Mass Effect 3 a week after it came out, I threw my controller across the room and it broke. This is the controller:
Doesn’t look very broken, now does it? I figure one of the little bits and bobs on the inside that they make in Japan and I don’t understand at all broke off and can be fixed by being soldered back on. I don’t have any idea how to do that, so I just use the other controller I own and this sits around as a paper weight.
No big deal. Well, there is this spot:
That’s where the paint tore when this got ripped off the wall by the flying controller:
It’s just a hook I use to hang stuff on. I have several and there’s about a foot of space between each so it’s damn good aim on my part. But to be honest, this isn’t the first time I’ve thrown a controller, or anything that is immensely pissing me off. I broke a flute once and my steering wheel receives a lot of abuse. Continue reading
The Record of Agarest War is a tactical RPG made by Aksys Games for the Xbox 360. I have spent three hours in this game so far and I think I will really enjoy the rest of it. That is, if I ever pick it up again as it doesn’t have a draw to keep me engaged.
The graphics are very simple with all animations done as sprites, no cut scenes, and the best art being anime style, 2D portraits that players collect as the story progresses. This is in no way detracting from the game, but compared to other games it is certainly lacking something. The game play is phenomenal and the difficulty level is steadily increasing. So far, the terrain is a simple, even, square grid. Combination attacks can be created by using certain moves as well as with multiple characters which allows for plenty of strategy with moving characters, getting them to attack sooner, and combine damage to kill enemies.
Unfortunately, the map and travel system is rather outdated with the main character’s sprite moving from point to point along a set line and the word “event” over the dots if something related to the main story occurs there. It is really a shame because the expansive world is reduced to a boring looking map and occasional bland backgrounds during “cut scenes.” It is a stretch to call the scenes where the characters interact cut scenes because Continue reading
I posted this in response to Lodur’s blog, ME3 and why the ending is fine as is. He challenged the critics of ME3s ending to write something better. Challenge accepted. I encourage you, if you’re as annoyed by this as I am, to also comment on his blog with your ending. He wrote a good post; I just disagree with him.
Fine. Even though I am not a fiction writer, a game writer, or a writer of anything but my opinion, I’ll take a shot at this because I think they could have given us something that reflected our paths throughout the game like they promised. I’m not making a special cut scene for people who got 5k+ military strength. This is because I am lazy and I’m not getting paid for this shit.
So let’s get into this: Anderson is dead and Shepard is dying. Everyone Shepard loves, has ever known, everything that has ever mattered to him is about to be destroyed because Hackett needs him to do something. The Crucible isn’t working. No one knew what it was supposed to do in the first place, so what the hell is he supposed to do?
Crawling forward, he tries anyways. With the last of his strength Continue reading
Anyone who knows me, knows I’m an Atlus fan girl. I have loved everything of theirs that I’ve ever gotten my hands on for its rich stories and realistic characters – even the ones who never speak. Yet, when it comes to the Game of Thrones phenomenon, I’ve been disinterested – after reading the first two books, the third stalled out and I never finished it, so the T.V. show never seemed like something I would enjoy.
Then I heard there was going to be a Game of Thrones RPG for the Xbox and the PS3. My first thought was someone was trying to cash in on the name for the sake of making some money. And then I heard that someone is Atlus. This caught my attention with an immediate reaction of, “Oh God, I have to have it!” I settled down after a few days and decided to do some research into just what I was going to be paying for; I was not impressed. The videos showed half-assed graphics and declared one of those “Play as four different characters” games which always suggests to me that they couldn’t come up with a good enough story to run with only one set of characters. At the time, they had only released two of the story zones and I was sorely disappointed.
Today, Atlus sent me an email telling me to take a first look at the combat for their Game of Thrones RPG. What the hell, I thought and pulled up the video. As the video wound down I was both surprised this was the same game and again excited to get my hands on it. Continue reading