Tag Archives: action

Divinity: Original Sin – a throwback to D&D classics

30 Sep

For the past several weeks I’ve been playing Divinity: Orginal Sin, a turn based, action RPG from Larian Studios available on Steam and GoG for PC. It’s an amazing game, harking back to the hay-days of Icewind Dale, Balder’s Gate, and Neverwinter Nights. It is what Dragon Age wished it could be.

High praise for a game that was partially funded through Kickstarter, right? It’s well earned. The developers raised one million dollars to create their game and I am disappointed I missed out on throwing them some cash. Every penny looks well spent and an update to the game was available soon after launch which added more than just a few minor bug fixes. Dye bottles, new companions, and crafting recipes tell me the developers aren’t done fleshing out the amazing world they’ve created.

Normally, this is where I would tell you all about the story line and how amazing it is. Trust me, the story is FANTASTIC, however Continue reading

In Before It’s Out: Gat out of Hell

30 Aug

Yesterday at PAX, Volition released a brand new trailer for the newest entry in the Saint’s Row series. Gat out of Hell will be a stand alone sequel to the 2013 release Saints Row 4 set to debut January 27, 2015.

After finishing Saints Row 4 last year, I said the only place Volition could take the Saints next was to world domination. I was wrong. We’re headed to Hell with Johnny Gat and Kinzie Kensington after the protagonist from the first three games is sucked through a portal created by the Devil himself. The insanity that is Saints Row will include new weapons (like the Locust gun that shoots plagues of frogs), pit players against ‘historical figures’, and (hopefully) take us back to the hay days of Saints Row 3. Continue reading

First Impressions: Game of Thrones RPG

30 May

Game of Thrones is an action RPG for the Xbox 360 and the PS3 published by Atlus and co-written by George R.R. Martin, the brains behind the books that have spawned all this craziness. My first criticism of this game is: Not as many boobs as advertised. Moving on from my tits fetish (Don’t judge me, you have one too), this game is phenomenal story wise, okay game play wise, but crashes and burns with animation.

See this?

Apparently people hate staring at that guy. The biggest criticism of this game is the animations during the multitude of cut scenes. This head (and the others belonging to people you talk to) doesn’t move much, has one expression (or has an intense expression that doesn’t match the dialogue), and his lips don’t match his words. In other words, it’s Elder Scrolls: Oblivion all over again. But people loved that game! So why do they hate this game?

My opinion is the criticism from this game come from people expecting more action from their action RPG. I can’t blame them for that, nor can I say that the animation isn’t shitty, because the animation is shitty. What I can do is call them immensely silly for expecting anything that has even the loosest ties to the Game of Thrones franchise to not have expansive dialogue, story, and cut scenes. Atlus would have been better off comparing this game to L.A. Noire or Heavy Rain as it’s closer to that style of game play than the Elder Scrolls or Dragon Age.

So far, this game is mostly what I expected: lots of people talking, less so me killing things. I actually cleaned my living room, set up my file cabinet and organized my files all while listening to the fully voice acted dialogue during cut scenes for the first three chapters. All this chatter is broken up by your own conversation selections and combat, but there’s still so much that it’s like listening to T.V. (I don’t watch T.V., I listen to it – stop judging me). Continue reading