Tag Archives: five wow things

Minor Glyphs from Mists of Pandaria

27 Mar

Once again I have scoured the blogs and information sites so you don’t have to. Why, you ask? Because I was dying to know about the silly new minor glyphs and no one has put together a list of them by themselves. So, I did it and provided images and video where I could.

I’m so interested in the minor glyphs because I feel this is a return to being able to customize our characters in new and interesting ways. When in combat, you’re not looking at the armor, but the spell effects and finally there’s a way to show off your own character. I am so making a macro to let everyone know how pleased I am at being able to bubble hearth again.

As of the blog posts this morning, this is everything I’ve found. The only one I couldn’t find was mentioned by Blizz at the press event where Mages would be teleported to the Old Dalaran crater and dropped out of the sky far, far above the ground. Sorry mages, apparently that’s not in the bata yet. Blizzard owes apologizes to Rogues, Priests and Deathknights as I couldn’t find a single interesting minor glyph for those classes. Those bastards. Continue reading

10 DKs Down Heroic Rag – Are you fucking kidding me?

14 Mar

No, it’s no joke. 6 dps blood DKs, 3 DK blood tanks and a frost DK went into Heroic Firelands and took out Ragnaros all by their lonesome. No healers. Hey, Blizzard I think you finally fixed the Deathknight class, but maybe you could’ve toned it down a notch.

I don’t mean to disrespect Raegwyn or the other 9 players who spent hours working on this, but it is still absolutely rediculous. This content isn’t that old, but because of the T13 4-piece bonus and the insane amount of self healing (Sorry DKs, Vampiric Blood and Rune Tap do count as self healing) these guys were able to make a third of the Holy Trinity of MMOs obsolete. Who needs healers? Everyone roll a Deathknight!

This is what happens when the devs ignore half of their player base and only balance one aspect of the game. PvP players have been ranting about how over powered the Blood spec has been since Cata released, but they have received no nerfs and worse have been repeatedly buffed. In June of last year a Dev said the following: Continue reading

First Impressions: Pokemon White

13 Mar

Pokemon WhiteI’ve been craving a Pokemon game for some time, so when I bought my 3DS and GameStop didn’t have the JRPG I wanted, I grabbed this instead. As I started it up, I couldn’t help but compare the opening scene to all the meme’s I’ve seen on 4chan and Reddit: The Professor introduced me to herself and my best friends as if I’d never met them before and after that, everything went just like in the original Blue and Red versions I played ever so long ago. Give a name, get told about Pokemon, get sent a Pokemon and begin your life journey!

There’s no gameplay differences I can see, though the graphics are moderately improved over the previous versions. I’m still checking every trashcan, every TV to listen to the silly programs that are on, talking to every one to hear what they have to say. It’s great and I don’t just mean because of the nostalgia factor. It’s the story that really gets me, though I’m not sure the developers meant for me to enjoy it like I do.

The story starts with you getting your Pokemon, dueling with it and destroying your bedroom. After that, things take a humorous turn and where I’ve been having the most fun. Continue reading

Uncharted: Golden Abyss Finished Review

11 Mar

Uncharted: Golden AbyssUncharted is a game that’s been talked about for several years now, ever since Nathan Drake went on his first adventure on the PS3. Naughty Dog has been lauded for its beautiful mixture of graphics, gameplay and story telling so much that I, for one, regretted never getting my hands on the first tow Uncharted games before my ex ran off with the PS3.

That being said, I picked up this game expecting not to understand some things. Sure enough, the game started me out in the middle of a jungle ruin, fighting against some guys for whatever reason, and with no idea why I (Nathan Drage) was there or what I was looking for. Figuring that I’m missing something from the PS3 games, I continue through the tutorial without a worry. Turns out, no one playing this game will know why the fuck Drake is here when they first pick up the game or what he’s looking for in these ruins. Way to go, Naughty Dog. Eventually, I got through tutorial and into the actual story of Golden Abyss which did live up to what I have heard about Uncharted’s storyline. There was just one problem, the game play sucked. Hard. The story and lovely graphics only barely make up for the unchallengeing and/or frustrating gameplay.

The platforming segments are broken up by puzzle solving and shooting segments. I use puzzle solving loosely as Continue reading

First Impressions – World of Goo for Android

9 Mar

World of Goo

I picked this game up because the Market Place has been telling me it’s such a great game for about two weeks now. And for $.50 I can’t really say I’m disappointed. It’s fifty cents, people! This game has been on the market for three months and while I haven’t played any of its counter parts on the PC or Wii, I’ve heard amazing things about this game and so far, it’s lived up to its reputation.

For those who don’t know, World of Goo is a puzzle game where you stretch little goo balls into patterns to create a structure that needs to reach a pipe somewhere on the screen in a certain amount of moves. Physics are implemented very well so if your tower is too heavy on the left side, it’ll bend and eventually topple over. Also, if you have to cross a gap, your structure will dip further and further into the hole if you don’t have a balloon to hold it up.

I’ve yet to do any patterns that are not a lot of triangles stuck together, but I would assume you can create squares and rectangles if you try hard enough.  Several gimmicks are used to make levels harder, such as goo balls “sleeping” on another part of the screen and you have to stretch your structure to reach them, or spikes that will pop your balloons when you’re trying to create a bridge across a large gap. These gimmicks have yet to be cheap or overly annoying, adding a nice level of challenge to otherwise static levels. Continue reading

First Impressions – Mass Effect 3

7 Mar

Mass Effect 3

As Mass Effect 3 loaded on my Xbox, I sat back, calmly waiting for the game to start. Of course, this was interrupted by three separate updates to the game and I got to sit for a long time before being able to click that New Game button. The first chime took me back to the very first time I played Mass Effect 1 and the excitement started. Who can forget that noise? Leaning forward eagerly, I waited for my port to go through but then my save from ME 2 didn’t port correctly and I got to spend ten minutes recreating my Jane Shepard from scratch (her nose still doesn’t look right).

So, finally, after nearly a half hour of waiting, the opening cut scene started – and I was hooked. As Commander Shepard once again, it was my job to smack the stupid Alliance Council into doing something about the nefarious Reaper threat. Did they listen to me? Well, they probably thought they should have all along when a Reaper blew the fuck out of the chambers we were in and killed them all.

Yes, that’s right, the game starts out with you nearly dying as Earth is attacked – no decimated – by the Reapers invading force. The little girl you were watching playing from your room? Oh, she’s dead. The friends and family of most of your crew? Them too. And in this game it’s not just being told, “Hey, we don’t stand a CHANCE against this enemy,” you see it firsthand. As I ran down the outside of the tower where I had been , I looked out to watch a Reaper ship zapping and blasting its way through a thriving metropolis, ship after ship dogfighting above me while molten meteors hurtled their way through the sky. Let me remind you, I’ve been playing for less than ten minutes thus far and ever since, the action hasn’t relented once. Continue reading

Ugraz on Hunter Pets and PvP

6 Sep

This is the write up Ugraz did for Episode 23. It’s very well written and informative, so for all you hunters out there, enjoy!

The classic hunter PvP pet is a spider. There are many spider models, and they have a nice Web ability. These pets are useful in all types of PvP: Bgs/Arenas/world pvp. AND they are pretty useful against most enemies, because you get to hold them in place. (Healers can’t run behind a wall. Melee can’t keep chasing you. Casters can’t stand on you and attack) I prefer wasps over spiders though. Wasps have a stun that lasts two seconds. The stun lasts shorter than the web, yes, but the target cannot do anything while stunned..and if you’re lucky, they’ll waste their trinket on that.

IF you are doing PvP with a rogue or a warrior, you might want to use a Hyena or a Boar. These pets have an ability that increases all Bleed damage by 30% for 15 seconds, and the cool down is only 10 seconds. That means, they can keep reapplying the debuff to enemies, while your melee buddy uses it to his/her advantage. Continue reading

Streaming Arenas

29 Aug

My 2’s partner apparently streams his stuff live. We did 2’s last night, and plenty of people got to watch us take on our own comp (WP v WP is NOT fun) as well as a Rogue Disc Priest combo that whooped us after a 30 minute fight. There were some other teams in there, but those two sucked the most.

When/if we do this in the future, I’ll let you know via Twitter, but in the mean time, he’s the link to his stuff!



27 Aug

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