In October of 2014, I found the Flame in the Flood on Kickstarter and gave them all my money. Okay, I gave them some money because the game demo looked phenomenal. Now, after spending a few weeks with the Beta, I cannot wait for the finished product.
So far, the game delivers on nearly everything developers, The Molasses Flood, promised. The art is even prettier than the demo suggested and the music always sets a perfect tone. The rafting is different every time I start a game, the items I find to help me survive change, and the islands I can land at vary so much I’m never bored no matter how many times I have to start over. Survival depends on what you collect, how well you can steer down the river, and whether you avoid the black wolf or not.
Honestly, the game is hard – Continue reading
Kickstarter is not normally my cup of tea, but every once in a while there’s an amazing game that I just have to have. The Flame In the Flood is one of those games. Created by The Molasses Flood, a team of six whose prior credits have a whole lot of Bioshock Infinite in them, this game’s trailer had me at, “All we are, is what we leave behind.”
The Flame In the Flood is a rogue-lite game where players take control of Scout, a young woman living in backwater America, post-modern civilization. They lead her through a procedurally generated river environment, always trying to stay one step ahead of the coming rains. Wolves and other predators are on the prowl and Scout has to scavenge all the food and water she can find while keeping her make-shift raft afloat. But watch out! She’ll have to stay warm and dry as well, something not too easy when you’re traveling by river with rapids around every bend. Continue reading