Tag Archives: tactical rpg

First Impressions – Devil Survivor Overclock

15 May

Shin Megami Tensi: Devil Survivor Overclock is a tactical RPG for the Nintendo 3DS. Published by Atlus, it is an enhanced port of the DS game, Shin Megami Tensi: Devil Survivor. For those who aren’t familiar with Atlus, the company commonly re-release their games, but always gives players who enjoyed the original content a reason to spend their money again. To do this, they enhance the original game with slightly improved graphics,  new story lines, and new music. New features for Overclock are: an added 8th day, as opposed to 7 in the original release; improved, higher-resolution visuals; full voice acting; the ability to choose different difficulty settings; and an increased 20 demons to fight with.

Set in Tokyo, players take control of the Hero (left) as he meets his friends Yuzu and Atsuro. You’re supposed to meet up with your cousin Naoya, but he never shows. Instead, he’s given Yuzu “COMPs” (which look exactly like your DS system) for the three of you to have. Atsuro (being the lovable, too-smart for his own good sidekick) decides to hack the devices which triggers an email telling the future being sent to the three of you.

Yes, email that predicts the future. This is an Atlus game and it is set in the Shin Megami Tensi universe, so immerse yourself and don’t ask too many question or your head will explode. Continue reading

First Impressions: Record of Agarest War X Rated?

10 Apr

The Record of Agarest War is a tactical RPG made by Aksys Games for the Xbox 360. I have spent three hours in this game so far and I think I will really enjoy the rest of it. That is, if I ever pick it up again as it doesn’t have a draw to keep me engaged.

The graphics are very simple with all animations done as sprites, no cut scenes, and the best art being anime style, 2D portraits that players collect as the story progresses. This is in no way detracting from the game, but compared to other games it is certainly lacking something. The game play is phenomenal and the difficulty level is steadily increasing. So far, the terrain is a simple, even, square grid. Combination attacks can be created by using certain moves as well as with multiple characters which allows for plenty of strategy with moving characters, getting them to attack sooner, and combine damage to kill enemies.

Unfortunately, the map and travel system is rather outdated with the main character’s sprite moving from point to point along a set line and the word “event” over the dots if something related to the main story occurs there. It is really a shame because the expansive world is reduced to a boring looking map and occasional bland backgrounds during “cut scenes.” It is a stretch to call the scenes where the characters interact cut scenes because Continue reading