Tag Archives: Tillers

Zone Wrap Up – Valley of the Four Winds

30 Mar

The second zone in my Zone Wrap Up is the Valley of the Four Winds. It is located on the southern edge of the new Pandaren continent and seems to be just a questing zone. The Tillers farm will be located here along with at least one Brewmaster scenario and the new Stormstout Brewery dungeon. Unfortunately, the only screen captures so far are from the video above, so I’ll leave you with just the video.

Valley of the Four Winds concept map

Blizzard has described it as:

A tranquil plain of lush farmland, bordered by dense mysterious jungles along the south and impassible mountains to the north. The valley is considered the “breadbasket” of Pandaria, but the year’s harvest is in jeopardy and a terrible malaise has overcome the Pandaren that live along the coast. The valley is also the home of the legendary Stormstout Brewery, where Chen Stormstout and his niece Li Li hope to journey to discover the whereabouts of their long-lost ancestors.

Unlike the Vale of Eternal Blossoms, this Valley looks exactly like I wanted the entire zone to look. Green, flowers, animals, growing things; I am more than pleased. This zone appears to be a cross between the Wetlands with water, cliffs and trees and Nagrand with its bright colors, multitude of animals, and plenty of growing things. I am loving it. Continue reading

Nika Davies on the Tillers Farms

20 Mar
LOTRO Farming

Nika Davies farming in Lord of the Rings Online

One thing I really am excited about is the concept of the farms and associated dailies. Personally, I can’t help but wonder if this this Blizzard’s way of testing the waters for possible player housing in the future. The reason I think that might be a possibility is because the farms will most likely be instanced. They have a very similar thing in Lotro (Lord of the Rings Online) with both farms and player housing, and I have a feeling Blizzard got the idea from there.

The way housing worked in Lotro was a series of neighborhoods, each containing maybe a dozen houses of different sizes and costs. You entered the neighborhood through a portal similar to entering a dungeon, so they didn’t take up all that extra space in the world. If they make the farms instanced, and it’s successful, I could see player housing happening someday in the (far) future. Continue reading